Sci-Fi Hologram Room - UDK Scene

UDK scene made based of a concept made by kaizendesign.

All objects in the scene uses diffuse and normal, with speculars generated in UDK for most objects to save texture usage. All normal maps were made in Photoshop.

Everything in the scene is made by me, including all models, textures and shaders.



Realtime render in UDK


Realtime render in UDK


Realtime render in UDK


Wireframe render in UDK


Assorted Textures

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