Temple Pond - UDK Scene

UDK scene modled based of a concept made by Void Art.

All objects in the scene uses diffuse and normal, with speculars generated in UDK for most objects to save texture usage. Vertex color was used to blend materials.

Everything in the scene is made by me, including all models, textures, the vertex paint shader and the water shader. Most assets used highpoly for baking.



Realtime render in UDK


Realtime render in UDK


Assorted Textures

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